Can you find the Key and make it out of the haunted house before the monsters catch you?
The Investigator
Name
PhaseThe Search
Turn1
Move Roll
Bravery
Satchel (2 max)
Turn1
Roll
Bravery
PhaseThe Search
🗝️
The Chase Begins
Every monster now knows where you are. Run for the Front Door!
Key Tracker
Search rooms to piece together where the Key is hidden.
Chronicle
Movement Die
Roll at the start of your turn.
HOW TO PLAY
You are trapped in a haunted house with a group of terrifying monsters that are hunting you. Find the house's Golden Key to unlock the Front Door and make your escape before you give in to your fear!
Your Turn
At the start of your turn, roll the two dice on the right side of the screen. The higher of the two shows how many squares you may move this turn. Click a green square around your character to move one square at a time, up to the number you rolled. You can also use WASD or the arrow keys to move.
You may also search a room on your turn, which lets you gain an item, and increases the Key Tracker by 1 as you find clues to the Key's position in the house.
Click the "End Turn" button when you've done everything you wanted to do.
Hiding From The Monsters
The orange squares show each monster's detection range. Moving through a monster's detection range may be the only path forward, but it's risky, and will force you to make a sneak roll. If you fail a sneak roll, the monster will detect you, and hunt you.
If a monster catches you before you've found the key, they will scare you. This means you will lose some of your Bravery, but you can still continue the search for the Golden Key.
If your Bravery goes to 0, you're overcome with fear and lose.
The Key And The Chase
Once the Key Tracker reaches 4 (when you've searched 4 rooms), you've pieced together enough clues and found the Golden Key!
When you find the Key, however, The Chase begins, and every monster knows your location. Race to the front door before they catch you, or you will be stuck in the haunted house forever.
Your Turn
At the start of your turn, roll the two dice, and the higher of the two is how many squares you may move this turn. Tap a green square around your character or press one of the arrows down below to move one square at a time, up to the number you rolled.
You may also search a room on your turn, which lets you gain an item, and increases the Key Tracker by 1 as you find clues to the Key's position in the house.
Tap the "End Turn" button when you've done everything you wanted to do.
Hiding From The Monsters
The orange squares show each monster's detection range. Moving through a monster's detection range may be the only path forward, but it's risky, and will force you to make a sneak roll. If you fail a sneak roll, the monster will detect you, and hunt you.
If a monster catches you before you've found the key, they will scare you. This means you will lose some of your Bravery, but you can still continue the search for the Golden Key.
If your Bravery goes to 0, you're overcome with fear and lose.
The Key And The Chase
Once the Key Tracker reaches 4 (when you've searched 4 rooms), you've pieced together enough clues and found the Golden Key!
When you find the Key, however, The Chase begins, and every monster knows your location. Race to the front door before they catch you, or you will be stuck in the haunted house forever.